Hey Zoobsters!
As an ongoing effort to keep the playing field fair and fun for everyone, we’ve made several changes to Characters and Items that are going to be deployed in patch v2.11, that’s going to be available later this week.
Let’s take a look at what’s being changed.
CHARACTERS
Larry is currently underperforming on most matchups, especially against Jade, Finn, and Donna. We are applying buffs to his weapon speed and range to increase his damage and stealthiness.
- Spear range increased from 7 to 8
- Bow attack duration decreased from 1.2 to 1
- Bow shots per ms decreased from 140 to 120
- Invisibility skill grants +3 speed
Due to a bug, Joey was attacking random characters instead of helping his mom win fights. We want to address this behavior by making him attack the last target Molly caused damage to. This is crucial as Molly needs to be in close range to attack but lacks the required burst damage to finish off her opponents.
- Joey’s attack priority is the same as Molly’s
- Spear range increased from 7 to 8
- Spear speed increased from 24 to 26
Sliding with Fuzzy feels pretty good and its use is vital to his performance in combat. That being said, we’ve decided to reduce the time between slides.
- Slow duration increased from 1s to 1.2s
- Slide cooldown decreased from 10s to 8s
Louie is underperforming against Steve and his late-game is also not very good at the moment. To make him and his horde of rats a more viable option, we are enhancing his knockback abilities and giving him better area control and higher health.
- Health increased from 900 to 1000
- Speed increased from 5 to 5.2
- Water speed increased from 3.5 to 3.8
- Spear speed increased from 30 to 33
- Spear knockback increased from 25 to 30
- Bomb knockback increased from 25 to 30
Players usually opt for a very defensive play style when using Ollie, by making use of his passive to walk around the zoo and stay hidden in the bushes throughout the entire game. To encourage more aggressive gameplay, we are buffing his damage and reducing his abilities cooldown. This will allow players to poke opponents and come back to the bushes to heal.
- Active ability heal decreased from 350 to 300
- Spear damage increased from 400 to 450
- Spear cooldown increased from 2.5 to 3
- Bomb damage increased from 300 to 350
- Bomb cooldown increased from 2.5 to 3
- Bomb knockback increased from 20 to 25
Earl is an outstanding character with hard to master gameplay. To improve his accessibility and reinforce his pull mechanic, we are increasing his movement speed, especially when he’s doing his characteristic crab walk.
- Passive speed increased from 2 to 2.5
- Movement speed increased from 4 to 4.3
ITEMS
Holy sandals pick-rate is lower than expected for the item. We want it to be an excellent choice for not so fast characters. We are increasing its speed so it’s more attractive to players.
- +2.5 speed when Holy Sandals are active
And that’s all for this balance change, Zoobsters! We expect these changes to bring some freshness to the zoo.
Make sure to check out our Facebook Group and Discord Server to join the discussion with other players!
See you at the zoo!